Wednesday 21 March 2012

Floor Texturing

For the texture of the ground for my scenery, I have used a stone/rock texture, that has been applied to a box shape and cloned many times to cover the area that I need. I have cloned it lots rather than using one big plain as when I first did this, even when applying UVW Mapping, the floor still looked blurred and the texture quality was poor. This way, it looks more realistic. However, I have had to be very precise when aligning all of the pieces together to prevent overlapping.

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