Tuesday 14 February 2012

Pumpkin

This is my first attempt at constructing the lighting for a model in 3DS Max, in this case, onto a pumpkin. I have used an Omni light inside the pumpkin, so that it looks like there is a glow coming from within the pumpkin. However, the light from within the pumpkin doesn't look totally realistic and effective, so this part will need to be practised. I have also used a spot light with a small hot spot to create the effect of having a soft light, with the colours orange and yellow to fit around the theme of Halloween. The volume light effect has also been used to make the light seem less dense.

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