Friday 27 April 2012

Reactor


For my fourth scene, the main focus is the barrels being knocked over by the tank and starting to ignite. To make the barrels fall over on impact from another object, the reactor tool has been used, as well as the curve editor, to give the effect of the barrels falling over and gravity affecting the speed/way that they fall.
I have made the barrels fall in all different directions depending on where the tank impacts on the barrels. I have tried to vividly imagine this and have put a lot of thought into how the movement would look if it was really happening. The curve editor has helped with the visualisation too and has allowed me to get all of the movements more precise than just simply using the timeline.
The camera used is a 200mm, so that the view is very close-up of the tank and the barrels. However, because of how effective the barrels look when they fall and roll around on the ground, I may change the angle of the camera so that more of the scene can be captured. Although I chose a close-up front view for the storyboard, as it doesn't seem to show as much detail as I would like, I may change this later on when the smoke and fire have been completed.


To make the smoke, another super spray has been used. The settings have been adjusted slightly to make a smaller trail of grey smoke, compared to the big dark smoke cloud that was used for the tank. The colours for the gradient have been adjusted in the material editor to do this, while the settings for the size of the particles etc. have been adjusted in the modify menu. For the next scene, the smoke will gradually increase in size as the fire increases, but for this particular scene, the smoke will remain more or less the same throughout.

Note: I call each different shot - as is seen in my storyboard - a scene because it is much easier to create all of the different camera shots in separate files, as well as minimising the program's crashing rate. It is also a lot easier during the rendering stage, as different machines can be used for each scene.

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