Wednesday 25 April 2012

Particle Super Spray

To make the smoke that is going to be emitting from my tank as it starts to malfunction, I have been using a particle system with a super spray. Using a tutorial that I found online to make cigarette smoke (which I practised using the super spray with) as a basis for what to do now, I have been modifying the settings to create the smoke. As can be seen by the render, the smoke originally started as a fairly thin and transparent smoke, but I wanted it to become thick and black like the smoke that would come out of an engine. To adjust this, the speed and variation has been increased, as well as the material colours.
To create the colours in the smoke, a gradient has been used to create three colours for the smoke to change, to show it thickening. The particle timining has been adjusted so that it appears and disappears in the frames that I want it to. The particle size has been increased and a particle pre-set used to get the desired effect.

Because the tank is going to moving and spinning about in lots of directions to show it malfunctioning, there was no need to use the drag and wind techniques that I learned from doing the cigarette smoke tutorial, as the smoke is linked together with the tank and the smoke trailed behind the tank as it moved and spun around, eventually fading.


The smoke has been assigned to the gap in between the pieces of wood in the part where the door opens and closes. Originally it was going to seep out through the peep hole, but the smoke emerging from the gaps around the door had a better effect. The smoke emerges thin and gradually at first, but it gathers speed quickly, getting thicker as it comes out of the tank. The smoke has been made to move in the way that it does by loading up one of the presets.


This render shows the thickness, colours and the particle size of the tank's smoke. The background appears white as it has been frozen for the whole creation of the animation process, so that it cannot accidentally be selected and moved. Now that the tank has been finished along with the moving smoke, the camera has a gradual zoom-in as the tank malfunctions and spins out of the scene ready for the next camera to view it from a different angle.

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