To create the colours in the smoke, a gradient has been used to create three colours for the smoke to change, to show it thickening. The particle timining has been adjusted so that it appears and disappears in the frames that I want it to. The particle size has been increased and a particle pre-set used to get the desired effect.
The smoke has been assigned to the gap in between the pieces of wood in the part where the door opens and closes. Originally it was going to seep out through the peep hole, but the smoke emerging from the gaps around the door had a better effect. The smoke emerges thin and gradually at first, but it gathers speed quickly, getting thicker as it comes out of the tank. The smoke has been made to move in the way that it does by loading up one of the presets.
This render shows the thickness, colours and the particle size of the tank's smoke. The background appears white as it has been frozen for the whole creation of the animation process, so that it cannot accidentally be selected and moved. Now that the tank has been finished along with the moving smoke, the camera has a gradual zoom-in as the tank malfunctions and spins out of the scene ready for the next camera to view it from a different angle.
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